Weekly Dev Tips
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Weekly Dev Tips offers a variety of technical and career tips for software developers. Each tip is quick and to the point, describing a problem and one or more ways to solve that problem. I don't expect every tip to be useful to every developer, but I hope you'll find enough of them valuable to make listening worth your time.

Hosted by experienced software architect, trainer, and entrepreneur Steve Smith, also known online as @ardalis.

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    017: On Design Patterns

    Design Patterns offer well-known, proven approaches to common problems or situations in software application development. Having a broad knowledge of the existence of patterns, and at least a few you're proficient in, can dramatically improve your productivity.

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    016: Becoming a T-Shaped Developer

    It's difficult to differentiate yourself if you don't have a single area of expertise. Either you'll have difficulty landing work or you'll be forced to compete with a host of other non-specialists on rate. By becoming a T-shaped developer, you can market yourself as an expert in a particular area and stand out from the crowd!

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    015: Maintain Legacy Code with New Code

    Many developers work in legacy codebases, which are notoriously difficult to test and maintain in many cases. One way you can address these issues is by trying to maximize the use of new, better designed constructs in the code you add to the system.

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    014: Smarter Enumerations

    Enumerations are a very primitive type that are frequently overused. In many scenarios, actual objects are a better choice.

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    013: Be Thankful and Show Gratitude

    It's highly unlikely that you're a software developer who works in a vacuum. Here are a few tips for showing your gratitude to the people, companies, products, and tools that help you to be successful.

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    012: Primitive Obsession

    Primitive Obsession describes code in which the design relies too heavily on primitive types, rather than solution-specific abstractions. It often results in more verbose code with more duplication of logic, since logic cannot be embedded with the primitive types used.

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    011: Encapsulating Collection Properties

    Encapsulation is a key aspect of object-oriented programming and software engineering. Unfortunately, many systems fail to properly encapsulate collection properties, resulting in reduced quality.

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    010: Pain Driven Development

    Many of you have probably heard of various "DD" approaches to writing software. There's TDD, or Test Driven Development. There's BDD, for Behavior Driven Development. In this tip, I want to introduce you to another one, PDD: Pain Driven Development.

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    009: Data Transfer Objects (part 2)

    One classification of objects in many applications is the Data Transfer Object, or DTO. Here are some more tips that may help you avoid problems when using these objects.

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    008: Data Transfer Objects (part 1)

    One classification of objects in many applications is the Data Transfer Object, or DTO. Here are some tips that may help you avoid problems when using these objects.

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