Weekly Dev Tips
Weeklydevtips 600x591

Weekly Dev Tips offers a variety of technical and career tips for software developers. Each tip is quick and to the point, describing a problem and one or more ways to solve that problem. I don't expect every tip to be useful to every developer, but I hope you'll find enough of them valuable to make listening worth your time.

Hosted by experienced software architect, trainer, and entrepreneur Steve Smith, also known online as @ardalis.

  1. Thumb 1512913799 artwork

    014: Smarter Enumerations

    Enumerations are a very primitive type that are frequently overused. In many scenarios, actual objects are a better choice.

  2. Thumb 1512430637 artwork

    013: Be Thankful and Show Gratitude

    It's highly unlikely that you're a software developer who works in a vacuum. Here are a few tips for showing your gratitude to the people, companies, products, and tools that help you to be successful.

  3. Thumb 1511201999 artwork

    012: Primitive Obsession

    Primitive Obsession describes code in which the design relies too heavily on primitive types, rather than solution-specific abstractions. It often results in more verbose code with more duplication of logic, since logic cannot be embedded with the primitive types used.

  4. Thumb 1510594065 artwork

    011: Encapsulating Collection Properties

    Encapsulation is a key aspect of object-oriented programming and software engineering. Unfortunately, many systems fail to properly encapsulate collection properties, resulting in reduced quality.

  5. Thumb 1509627355 artwork

    010: Pain Driven Development

    Many of you have probably heard of various "DD" approaches to writing software. There's TDD, or Test Driven Development. There's BDD, for Behavior Driven Development. In this tip, I want to introduce you to another one, PDD: Pain Driven Development.

  6. Thumb 1507473392 artwork

    009: Data Transfer Objects (part 2)

    One classification of objects in many applications is the Data Transfer Object, or DTO. Here are some more tips that may help you avoid problems when using these objects.

  7. Thumb 1507471716 artwork

    008: Data Transfer Objects (part 1)

    One classification of objects in many applications is the Data Transfer Object, or DTO. Here are some tips that may help you avoid problems when using these objects.

  8. Thumb 1506433695 artwork

    007: Prefer Custom Exceptions

    Low level built-in exception types offer little context and are much harder to diagnose than custom exceptions that can use the language of the model or application.

  9. Thumb 1505750556 artwork
  10. Thumb 1505149610 artwork

    005: New is Glue

    Be wary of the 'new' keyword in your code, and recognize the decision you're making by using it.

  11. Thumb 1504279341 artwork

    004: Guard Clauses

    Your methods should fail fast, if doing so can short-circuit their execution. Guard clauses are a programming technique that enables this behavior, resulting in smaller, simpler functions.

  12. Thumb 1503603514 artwork

    003: Listen Faster

    If you can do it without getting left behind, listen or watch educational content at a higher speed.

  13. Thumb 1503523245 artwork

    002: Check In Often

    As a developer, you should be using source control. You should probably be using distributed source control. And you should check in, probably more often than you think.

  14. Thumb 1502396068 artwork
Back Home